Now you’re getting nearer The Division‘s end game tweaking your character build is vital. And one area that can easily be overlooked is your gear and how to modify it for better stats and bonuses.
In the this latest video from Arekkz we take a look at performance mods; how to fit them to your gloves, armour or masks and boosts they apply to your stats, attributes and bonuses.
Not all gear can be modded though, so look for a slot at the bottom of the appropriate icon on your inventory before tinkering.
It’s straightforward enough, and knowing how to equip and use the best mods for your required build will make all the difference when out in the field, agent.
Gear mods in The Division 2 drop like they did in the first installment of the game and they still have random bonuses and stats which are based on the gear mod’s rarity. What is new for Mods in The Division 2. Have both positive and negative effects. Mods are no longer dropped as loot. Must be unlocked through challenges of some sort. I just finished creating the gear sheet for The Division 2. You can check it out here. I notice you don't have any info on mod slots per gear. Since I'm looking at what you guys have mined, and then items I have observed, there is a similar tendency of certain mod slots to roll for certain brand sets. Was there any information available on.
Current Best in Slot Gears and Weapons
Savage gloves, with:
Crit chance (vital)
Crit damage (vital)
Weapon damage (recommended for PVP)
Elite damage/mitigation % (recommended for PVE)
Vigorous chest piece and run with Booster Shot First Aid skill. Will be the next BiS chest talent when Reckless gets fixed. Roll:
Armour (vital)
Elite damage/mitigation % (recommended for PVE)
Exotic resistance (recommended for PVP)
Mod slot (vital)
Ammo capacity (recommended)
After this you will need to get set gear to fill the other armour slots, in the current state with the changes to Sentries being unannounced I don’t know what BiS will be – if Sentries gets nerfed hard go for Strikers.
I deliberately left out skill attributes as they are down to whatever skills you like using the most. However I’d recommend stacking Pulse Critical Hit Chance % on every piece of gear. The backpack is unique in that it rolls 2x skill attributes, choose another skill which you like to use, Pulse Duration is recommended in this slot.
Division 2 Gear Mod Slots
Other good skill attributes are Self-Heal, not to be confused with Group-Heal – if I’m not mistaken these skill attributes can only be applied to the mask and gloves.
In the mod slots you want to be using Stamina mods with armour to get you to the 65% mark, after that either go for firearms or skill power.
Try and tailor your gear main stats so that you have roughly 80K +/- 10K Stamina, and 250K+ firearms. 20K+ skill power is also possible if you manage to roll very high armour, thus making more mods available for skill power – this is if you are serious about min-maxing. Most of the time you should have 10K +/- 2K skill power.
Finally your weapon, again I’m unsure how the weapon balances are going to influence the meta, but as it stands and from what Massive had said about not nerfing current types of weapons, SMG’s are a decent bet because of the built in Crit Chance %.
The type of SMG is totally up to you, but if you are really serious about min-maxing, the AUG/MP7 are the current BiS with best damage scaling. Not to mention MP7’s crazy fire rate.
For talents you want:
Deadly (vital)
Brutal (vital)
Self-preserved (recommend if you like PVE)
Responsive (recommend if you like PVP)
For a secondary weapon you want to be looking for a decent semi-automatic Sniper Rifle (highly recommend M1A), or a shotgun (highly recommend SUPER 90).
Talents for sniper you want:
Brutal (vital)
Deadly (optional)
Accurate or Capable (vital)
Destructive (recommended for PVE)
Vicious (recommended for PVP)
Talents for shotgun you want:
Deadly (vital)
Brutal (vital)
Self-preserved (recommended for PVE)
Responsive (recommended for PVP)
For your side arm you want:
Any pistol that rolls Harmful on – great for utility and stopping people/rogues running away!
This guide is the current BiS for every piece of gear for PVP or PVE.
For all the talents with their descriptions go: http://thedivisionguides.com/gears-talents/
edit: going to add BiS weapon mods for each type of gun because it looks like this is helping some people out which is great!
Weapon mods for SMGs:
Optic: headshot damage, crit chance.
Magazine: mag size, fire rate.
Grip: highly subjective, although I’d always recommend accuracy as one of them as decreasing bullet spread is essential.
Muzzle: crit damage, accuracy.
Weapon mods for semi-automatic snipers:
Scope: headshot damage, crit chance.
Magazine: weapon damage, mag size.
Grip: again very subjective, if you can handle recoil and want to utilise the full potential of the RPM go for accuracy, if you want to decrease recoil go with stability/horizontal recoil.